quinta-feira, 21 de julho de 2016

Researcher interior design sketch

Yesterday I stumbled upon a few books around the house, one of them had some really dark illustrations by Ian Livingstone and Steve Jackson, I was influenced by it and decided to re-imagine Call of Cthulhu by H.P. Lovecraft's main character's researcher room, the one that belonged to professor Angell and was left to his nephew with his research notes.
I took in account the fact he was a college teacher, a researcher and a obsessed enthusiast about his late findings about the Cult of Cthulhu and the mystery around it he tried to solve.

I pre-thought about line weight a lot since I was on traditional medium and worked with very dark micron pens, it was crucial to think deliberately in order to save the sketch. Overall, it was a gold training I assigned myself to, be it in perspective practice and line weight, and also staging.

Ya'll have a nice week.


quarta-feira, 20 de julho de 2016

Turtle soup Hut

A concept I had in mind while going through the book of Skillful Huntsman and other art center books.
This is a piece made to experiment with faster workflows and this time using a rough 3d block out to speed up my process.
I'm used to draw and paint everything from zero and this time it had it's advantages and disadvantages, really.



The concept of happy vibes still follow me everywhere, but this time I tried to introduce a bit of a darker mystery through the giant turtle shell, questioning that the life in these places is not always a picnic (upper side and the main focus) but when you look around and find yourself looking to bottom, you'll feel it may not be a big deal, to deal with giant monsters, and that they seemed to get away fine.
I was inspired by Dragon Ball a little, whenever a giant dinosaur chased the main character, the character would always end up having it as dinner later, which was quite funny, because he was a kid.


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sábado, 16 de julho de 2016

City Color thumbnails

During the past few days, I've been mixing scenarios of low technology with a recent acquisition of high technology, enough to keep the population go on living, and also to keep their historic architecture intact. It will be the (hopefully) last time I touch the subject of a peaceful living anarchy as society in a post apocalyptic land, as I feel it's just becoming too repeatable in my portfolio, which would be fine if I wanted to pursue a branding of sorts for me, however, I want to experiment and risk more.

The fish scales on a facade suggests they fish a lot.

Refining a thumbnail set into color, using pure painting and photobash techniques, to experiment which was the best to achieve a end result. These came too illustrative, but I liked them this way.
A set of illustrations/drawings is coming based off this scenario, to flesh out information about the surroundings and the way of life in the town.


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quarta-feira, 6 de julho de 2016

Druid Character Development study

Hello guys. This is a druid character development, from a gnomon class and a side help from skillful huntsman from Art Center. 
35 minutes tonal drawing for the portrait and some extra minutes derping with gouache. 
Scanned the costume design and cleaned it a little in PS to get rid of the fuzzy lines from the pencil. 
Probably will be posting more traditional studies, turned into drawings, if they turn out interesting.

Have a nice week!


sexta-feira, 1 de julho de 2016

Camo smuggler boat - painting

This week I took a favorite thumbnail sketch from April and took it to a finished perspective drawing, then, applied the fundamentals of color and light that I've been taught.

I've researched camouflage for boats, I know I wanted to put a spin of razzle dazzle camo, world war 1 sea ship camouflage, also dug up some camouflage from poisonous animals and mixed it together.

Some minor texture work applied.








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Online Course Drop: How to be a Freelancer in the Games Industry

  Hallo! I'm so excited! Join me for my online course and learn every little secret I know about how to build your career online as a ...