Mostrar mensagens com a etiqueta game development. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta game development. Mostrar todas as mensagens

sexta-feira, 20 de abril de 2018

The Tooth Fairy

This is not my most proud export. But it is considered (by me) a beautiful ugly child, whom I love. The final image is not one of my favorites, however the process that led me to it was enjoyable and I think I have achieved some growth with it, I turned something around that was not looking like something I'd make, to something looking like a work under my signature.

It's good to have a grip on that, which was a major critic during my college time, where I liked to explore endlessly.  I may or may not go ahead and do an environment with this one, I just don't like it enough to keep going with it.

I have other ideas that I'm more keen of. Nonetheless it served as a case study, measuring brainstorming techniques and testing assignments and notes from a creature design course.  But then again, if you like your process and work, repeat yourself, if you don't, repeat yourself.


sábado, 2 de setembro de 2017

Subcultures / Cyberpunk medic design

Hey ya'll. I really meant to post this online early, like, waaaay early, but life has been chaotic. I switched studios in the start of August and it was very complicated to adapt to a new pipeline, at least in the first few weeks, but I got the ball rolling, and I hope that nothing can stop it now!
I didn't stop thinking and using the techniques I learned at Learnsquared and employ them in my client work as well, it worked flawlessly,  even though I didn't finish this homework, (no time!) I found an immense value in employing these techniques for prototyping concept art, I don't know how many concepts I've done so far using Alex Figini's techniques, but it was a blast. Both the art director and me are happy with the results, so I'll keep on using them for a while, build on top, hybrid the process, and until I research on something else.
About the concept, I'll produce a few more later, I hope! Not sure when, but I'm excited to finish this course and pick a new one! I had so much trouble with setting the environment settings right, it was insane, but after countless renders of smaller concepts for work, I got the hang of material graph and other keyshot settings, came back to this homework and re-rendered everything.. so many render nights gone to the trash can! Practice makes perfect, I guess!
Overall I'm experiencing a bit of introducing subcultures and other life experiences I had to my work. Dreadlocks was a mark in my teenage years, so here's to those.
There are still issues with it, issues that I wouldn't have done if I was going to start over again or went back in time, but I love my experiments, as I would an ugly child. The wrong answer is the right answer in a different context, and I feel this in this work.



quinta-feira, 21 de julho de 2016

Researcher interior design sketch

Yesterday I stumbled upon a few books around the house, one of them had some really dark illustrations by Ian Livingstone and Steve Jackson, I was influenced by it and decided to re-imagine Call of Cthulhu by H.P. Lovecraft's main character's researcher room, the one that belonged to professor Angell and was left to his nephew with his research notes.
I took in account the fact he was a college teacher, a researcher and a obsessed enthusiast about his late findings about the Cult of Cthulhu and the mystery around it he tried to solve.

I pre-thought about line weight a lot since I was on traditional medium and worked with very dark micron pens, it was crucial to think deliberately in order to save the sketch. Overall, it was a gold training I assigned myself to, be it in perspective practice and line weight, and also staging.

Ya'll have a nice week.


quarta-feira, 20 de julho de 2016

Turtle soup Hut

A concept I had in mind while going through the book of Skillful Huntsman and other art center books.
This is a piece made to experiment with faster workflows and this time using a rough 3d block out to speed up my process.
I'm used to draw and paint everything from zero and this time it had it's advantages and disadvantages, really.



The concept of happy vibes still follow me everywhere, but this time I tried to introduce a bit of a darker mystery through the giant turtle shell, questioning that the life in these places is not always a picnic (upper side and the main focus) but when you look around and find yourself looking to bottom, you'll feel it may not be a big deal, to deal with giant monsters, and that they seemed to get away fine.
I was inspired by Dragon Ball a little, whenever a giant dinosaur chased the main character, the character would always end up having it as dinner later, which was quite funny, because he was a kid.


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Online Course Drop: How to be a Freelancer in the Games Industry

  Hallo! I'm so excited! Join me for my online course and learn every little secret I know about how to build your career online as a ...