Mostrar mensagens com a etiqueta game art. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta game art. Mostrar todas as mensagens

sexta-feira, 20 de abril de 2018

The Tooth Fairy

This is not my most proud export. But it is considered (by me) a beautiful ugly child, whom I love. The final image is not one of my favorites, however the process that led me to it was enjoyable and I think I have achieved some growth with it, I turned something around that was not looking like something I'd make, to something looking like a work under my signature.

It's good to have a grip on that, which was a major critic during my college time, where I liked to explore endlessly.  I may or may not go ahead and do an environment with this one, I just don't like it enough to keep going with it.

I have other ideas that I'm more keen of. Nonetheless it served as a case study, measuring brainstorming techniques and testing assignments and notes from a creature design course.  But then again, if you like your process and work, repeat yourself, if you don't, repeat yourself.


quarta-feira, 1 de novembro de 2017

Halloween character design!





Since I have a mentored class coming up soon, I decided to hold on unmentored training that I'm taking online. 
As such, I'm practicing more ZBrush stuff from my last class in the meantime.

On this I allowed myself the privilege to wander aimlessly, but I had a purpose and story on my mind from the start. I'm mostly exploring adjacencies. There's a lot of question marks on this, somedays I hated it, some days I loved it. Mostly because it's a joke of a pikachu dressed robber, heavily inspired by some news I read about heisters who take funny masks to do their job, like spongebob's, mickey mouse, etc... as well as Die Antwoord's short film. I ended up censoring the pikachu features and adding a shout to halloween season.

I'm not sure if this is good enough to go to portfolio in the end, but I try to remind myself to forget about good, and have growth instead, which is not necessarily good, just an exploration of unlit recesses that may or may not yield to the research and work. But I rather have real growth than really good work, when I'm experimenting with personal work anyway.

quinta-feira, 21 de julho de 2016

Researcher interior design sketch

Yesterday I stumbled upon a few books around the house, one of them had some really dark illustrations by Ian Livingstone and Steve Jackson, I was influenced by it and decided to re-imagine Call of Cthulhu by H.P. Lovecraft's main character's researcher room, the one that belonged to professor Angell and was left to his nephew with his research notes.
I took in account the fact he was a college teacher, a researcher and a obsessed enthusiast about his late findings about the Cult of Cthulhu and the mystery around it he tried to solve.

I pre-thought about line weight a lot since I was on traditional medium and worked with very dark micron pens, it was crucial to think deliberately in order to save the sketch. Overall, it was a gold training I assigned myself to, be it in perspective practice and line weight, and also staging.

Ya'll have a nice week.


quarta-feira, 20 de julho de 2016

Turtle soup Hut

A concept I had in mind while going through the book of Skillful Huntsman and other art center books.
This is a piece made to experiment with faster workflows and this time using a rough 3d block out to speed up my process.
I'm used to draw and paint everything from zero and this time it had it's advantages and disadvantages, really.



The concept of happy vibes still follow me everywhere, but this time I tried to introduce a bit of a darker mystery through the giant turtle shell, questioning that the life in these places is not always a picnic (upper side and the main focus) but when you look around and find yourself looking to bottom, you'll feel it may not be a big deal, to deal with giant monsters, and that they seemed to get away fine.
I was inspired by Dragon Ball a little, whenever a giant dinosaur chased the main character, the character would always end up having it as dinner later, which was quite funny, because he was a kid.


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