I haven't made new work relevant to subcultures in a while, I liked when I first started fiddling with that topic, it felt right, it felt fun.
Mostrar mensagens com a etiqueta concept design. Mostrar todas as mensagens
Mostrar mensagens com a etiqueta concept design. Mostrar todas as mensagens
domingo, 17 de junho de 2018
sábado, 9 de dezembro de 2017
Headhunter Sculpture
First sculpture test that I've finished in clay. After a great class I've taken. Still lots to learn and lots to polish. I need to work on my patience the most.
quarta-feira, 1 de novembro de 2017
Halloween character design!
Since I have a mentored class coming up soon, I decided to hold on unmentored training that I'm taking online.
As such, I'm practicing more ZBrush stuff from my last class in the meantime.
On this I allowed myself the privilege to wander aimlessly, but I had a purpose and story on my mind from the start. I'm mostly exploring adjacencies. There's a lot of question marks on this, somedays I hated it, some days I loved it. Mostly because it's a joke of a pikachu dressed robber, heavily inspired by some news I read about heisters who take funny masks to do their job, like spongebob's, mickey mouse, etc... as well as Die Antwoord's short film. I ended up censoring the pikachu features and adding a shout to halloween season.
I'm not sure if this is good enough to go to portfolio in the end, but I try to remind myself to forget about good, and have growth instead, which is not necessarily good, just an exploration of unlit recesses that may or may not yield to the research and work. But I rather have real growth than really good work, when I'm experimenting with personal work anyway.
domingo, 2 de julho de 2017
Sculpting prototypes!
Here are some WIPs!
I'm sadly not able to commit to these as much as I'd like, (time-wise) because I've gotten a job as concept artist in May, my time is limited when it comes to personal work. :(
Nonetheless, I am pushing it as far as I can and not having that as an excuse not to keep shooting at it.I'm learning a ton off the record, I had to learn how to model hair with fibermesh, cards, Xgen, so much stuff, that I doubt that I will use in a regular base, but knowledge is power, right?
For now, here is a rough sculpt, I was going to show the rest of the body, but it's not as showable as the bust, there is a lot of details that I need to pinch together from the neck down, a lot of frankensteining to do before I show it all... I just wish a day had more than 24 hours... And I think I must have started over like 3 or 4 times on this sculpt all the while cursing Zbrush and everything that is digital...Anyway, after this chick is done, I'm hoping to do a couple of faster ones, with what I learned so far and turn them into a case study, as with this one I'm focusing more of design language, while the next I intend to explore other things, like storytelling, and really go home with the storytelling, as I feel that a image that tells a great story will always overshadow one that is synthetical well made, with all design theories there.
We'll see.
I feel there is a long way to go until this is done, but sharing WIPs is crucial for me, it helps me get a sense of what I'm doing, who I am exposing myself to.
I'm sadly not able to commit to these as much as I'd like, (time-wise) because I've gotten a job as concept artist in May, my time is limited when it comes to personal work. :(
Nonetheless, I am pushing it as far as I can and not having that as an excuse not to keep shooting at it.I'm learning a ton off the record, I had to learn how to model hair with fibermesh, cards, Xgen, so much stuff, that I doubt that I will use in a regular base, but knowledge is power, right?
For now, here is a rough sculpt, I was going to show the rest of the body, but it's not as showable as the bust, there is a lot of details that I need to pinch together from the neck down, a lot of frankensteining to do before I show it all... I just wish a day had more than 24 hours... And I think I must have started over like 3 or 4 times on this sculpt all the while cursing Zbrush and everything that is digital...Anyway, after this chick is done, I'm hoping to do a couple of faster ones, with what I learned so far and turn them into a case study, as with this one I'm focusing more of design language, while the next I intend to explore other things, like storytelling, and really go home with the storytelling, as I feel that a image that tells a great story will always overshadow one that is synthetical well made, with all design theories there.
We'll see.
I feel there is a long way to go until this is done, but sharing WIPs is crucial for me, it helps me get a sense of what I'm doing, who I am exposing myself to.
quarta-feira, 20 de julho de 2016
Turtle soup Hut
A concept I had in mind while going through the book of Skillful Huntsman and other art center books.
This is a piece made to experiment with faster workflows and this time using a rough 3d block out to speed up my process.
I'm used to draw and paint everything from zero and this time it had it's advantages and disadvantages, really.
The concept of happy vibes still follow me everywhere, but this time I tried to introduce a bit of a darker mystery through the giant turtle shell, questioning that the life in these places is not always a picnic (upper side and the main focus) but when you look around and find yourself looking to bottom, you'll feel it may not be a big deal, to deal with giant monsters, and that they seemed to get away fine.
I was inspired by Dragon Ball a little, whenever a giant dinosaur chased the main character, the character would always end up having it as dinner later, which was quite funny, because he was a kid.
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This is a piece made to experiment with faster workflows and this time using a rough 3d block out to speed up my process.
I'm used to draw and paint everything from zero and this time it had it's advantages and disadvantages, really.
The concept of happy vibes still follow me everywhere, but this time I tried to introduce a bit of a darker mystery through the giant turtle shell, questioning that the life in these places is not always a picnic (upper side and the main focus) but when you look around and find yourself looking to bottom, you'll feel it may not be a big deal, to deal with giant monsters, and that they seemed to get away fine.
I was inspired by Dragon Ball a little, whenever a giant dinosaur chased the main character, the character would always end up having it as dinner later, which was quite funny, because he was a kid.
GuardarGuardar
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