quinta-feira, 1 de junho de 2017

Scifi Class designs Part2

Here are a few more sketches that I did on my free time. I've recently started a new job as concept artist but I draw totally different stuff, I like it nonetheless!
These are for a assassin/scout class. Once again, inspired by subculture tribes.
I intend to take these up to a better render, sculpt in Zbrush, do some paintovers, experiment with workflows I had from 3D design to prototype textures quickly.
Inspired by Open bionics, Darpa and other robotics I've been following for a while.
Fragments of the research are included, I definitely need to make a graphic design template, I don't like this layout.
Overall, I'm happy with these art workouts, I broke my fear from drawing on the pen tablet, as before all this I was working traditional, but I'm able to work much faster now! So that's one little victory! Many more to go.






sábado, 27 de maio de 2017

Cyberpunk Shooter Class designs

I've recently started to try to breath a bit more of me into my character design and other designs.
When I was younger, I had dreadlocks at some point, skateboarded with punks, then runned with ravers, and many others. I always liked the subcultures and small urban societies, hippies, punks, grunge, metalheads... I think there is a lot of graphic power in these and a lot of variety to draw from. I'm mixing what I lived with what I like, so I thought about making a cyber+punk set of character designs that could go in a Scifi shooter.
It's ultimately a change of pace, as ever since I got into concept art I've been drawing what other people think it's good, our job is to please and to be marketable, however, I rather appeal to a smaller and stylized audience and show I'm having fun doing these than being a corporate wolf, if that was my thing, I'd would rather take a job as banker instead. I guess I just don't want to be like everyone else, and I don't have to.
So, yes, there is a lot of me in these
Ultimately I'll have to revisit the graphic design of some of these, presentation could be better, I guess, but hey, I'm putting the 'sketch' in book.




segunda-feira, 8 de maio de 2017

Neuromancer: Thumbnails

Here are a few thumbnails. Looking back to the first vehicle thumbnails I did a year ago, I see how laughable they were back then, they had a lot of function errors and process mistakes too... but I was learning perspective at that time, so I was trying to solve multiple problems at once. (that's so me.)I did these while experimenting new processes. If it was for a client, I wouldn't start flat out 2D, but maybe trace and draw/photo manipulate on top of a base car.. however, since these are personal and experimental workflows, I it doesn't hurt to take the longer route, as long as I'm growing my skill-set.




This time I took some time looking at real cars, car advancements, DARPA and Lexus Int for reference both on aestethics side and the function side. I was inspired by Lexus hover skateboard for the tech at first, but I really liked the wheel car the best. I hope I have time to continue this project.

Main inspirations:
https://www.lexus-int.com/slide
http://www.darpa.mil
http://asimo.honda.com
And a lot of BMW vs McLaren collaborative designs.

sábado, 6 de maio de 2017

Infected units - thumbs

Yet again, I return, to bring something that I've done before.
I thought it'd be interesting though to revisit a topic I've explored before but do it better than what I did last time.
So zombie thumbnails were the subject of exploration, I took the same method of approach, I've started with the same principles but at the end, I tried to make shape language, story details more interesting than what I did around September.
I think I was successful in doing something better, as even though these don't have many values in them, I liked the design a lot better.

Moodboard:


Since this is personal stuff, I did draw everything by hand, instead of using 3D or tracing apps.
Nothing really amazing, but I liked the exercise nonetheless. It's nothing more than that though. In the future, I will try to deviate less from my reference, there's plenty of stuff I could of drawn from more.


segunda-feira, 30 de janeiro de 2017

Re-warming the cryotank

I have been neglecting this blog as of late. Looking back I see how I've slacked to keep this up to date, I just had more important things on my mind, it felt like I was explaining and writing more than working on the actual product.

I mean to re-polish this pillar of my online work, but for now, here's my web-site: www.miguel-nogueira.com

quinta-feira, 21 de julho de 2016

Researcher interior design sketch

Yesterday I stumbled upon a few books around the house, one of them had some really dark illustrations by Ian Livingstone and Steve Jackson, I was influenced by it and decided to re-imagine Call of Cthulhu by H.P. Lovecraft's main character's researcher room, the one that belonged to professor Angell and was left to his nephew with his research notes.
I took in account the fact he was a college teacher, a researcher and a obsessed enthusiast about his late findings about the Cult of Cthulhu and the mystery around it he tried to solve.

I pre-thought about line weight a lot since I was on traditional medium and worked with very dark micron pens, it was crucial to think deliberately in order to save the sketch. Overall, it was a gold training I assigned myself to, be it in perspective practice and line weight, and also staging.

Ya'll have a nice week.


quarta-feira, 20 de julho de 2016

Turtle soup Hut

A concept I had in mind while going through the book of Skillful Huntsman and other art center books.
This is a piece made to experiment with faster workflows and this time using a rough 3d block out to speed up my process.
I'm used to draw and paint everything from zero and this time it had it's advantages and disadvantages, really.



The concept of happy vibes still follow me everywhere, but this time I tried to introduce a bit of a darker mystery through the giant turtle shell, questioning that the life in these places is not always a picnic (upper side and the main focus) but when you look around and find yourself looking to bottom, you'll feel it may not be a big deal, to deal with giant monsters, and that they seemed to get away fine.
I was inspired by Dragon Ball a little, whenever a giant dinosaur chased the main character, the character would always end up having it as dinner later, which was quite funny, because he was a kid.


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