Some sketching from this week. Greek architecture studies. Trying to get better and faster at sketching, finding a balance between fast and eye candy
quarta-feira, 4 de julho de 2018
domingo, 24 de junho de 2018
blackmarket
Just throwing another test I'm experimenting with.
Not happy at all with the outcome, but it was a good test to map where I've failed with this process and also get where I failed before this attempt, using this same process.
I guess it's why I made it, to try to level up, and like it is in life, you're not gonna win every time.
I guess the core reason I failed is because I relied too much in a 3D blockout, like I've done before and failed because of it. Now I know, it'd be much better in efficiency and style if I had photobashed a background instead.
Another reason why this didn't work is because I'm constantly looking at old .PSD files and checking how I integrated images with keyshot compositions before, this is to save brain power, but every image is different and may require light and color tweaking reverent to their environments, I keep trying to bruteforce it to work, but hopefully this blog entry along with this sketch will be a reminder, to keep me from doing this same mistakes.
I guess I should have researched of concept art'y ways to rig a face expression quickly, I was lazy, laziness doesn't get anyone anywhere. Posting bad art in my blog doesnt bother me, this is just a sketch blog with my dev notes. In this case, the benefit of having my art exposed greatly outweights any bad reputation.
Not happy at all with the outcome, but it was a good test to map where I've failed with this process and also get where I failed before this attempt, using this same process.
I guess it's why I made it, to try to level up, and like it is in life, you're not gonna win every time.
I guess the core reason I failed is because I relied too much in a 3D blockout, like I've done before and failed because of it. Now I know, it'd be much better in efficiency and style if I had photobashed a background instead.
Another reason why this didn't work is because I'm constantly looking at old .PSD files and checking how I integrated images with keyshot compositions before, this is to save brain power, but every image is different and may require light and color tweaking reverent to their environments, I keep trying to bruteforce it to work, but hopefully this blog entry along with this sketch will be a reminder, to keep me from doing this same mistakes.
I guess I should have researched of concept art'y ways to rig a face expression quickly, I was lazy, laziness doesn't get anyone anywhere. Posting bad art in my blog doesnt bother me, this is just a sketch blog with my dev notes. In this case, the benefit of having my art exposed greatly outweights any bad reputation.
domingo, 17 de junho de 2018
Gypsy punk!
I haven't made new work relevant to subcultures in a while, I liked when I first started fiddling with that topic, it felt right, it felt fun.
Research steps on new character
Been a while, or maybe it hasn't, it feels like it has, because I haven't done a character like this in almost a year now. It's not because I didn't want to, it's just other stuff got in the way, client work, personal life... so much has changed lately. And I'm grateful for every change.
Anyway, I'm working on a series of still shots to showcase a new character for the my subculture themes.
Here's a fraction of the research, grabbed really quick out of my ref board software.
And the initial sketching, very crude, I know, but was just to guide myself, didn't have to show these to any client or anything, so kept them very crude, still felt good to show them.
Anyway, I'm working on a series of still shots to showcase a new character for the my subculture themes.
Here's a fraction of the research, grabbed really quick out of my ref board software.
And the initial sketching, very crude, I know, but was just to guide myself, didn't have to show these to any client or anything, so kept them very crude, still felt good to show them.
sábado, 12 de maio de 2018
Alien works!
I’m gonna call this one done. I haven’t been true to myself with
these creature assignments lately. Sure, I learned a lot of new art
theories but I’m missing out in the fun,it feels like client work to do
these... I need to re-analyze the work I’ve been doing.
sábado, 5 de maio de 2018
Creature design week 3!
So, let's recap, most of this creature design stuff won't end up in my portfolio, nor is that my intention, so I'm happy to produce an high ratio of failures, posting them online only allows me to grow a thicker shell when facing my work as nothing more than experimentation, it's like a public wall of shame, of course, I'll try my best to do good work, which would end up in my portfolio but at the moment, if I succeed in injecting key theories in my work, (i.e. the correct mixing of human skull anatomy and animal skull; weight distribution on the poses, etc) then everything else just becomes secondary.
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Teaser shot of my next work, which I'm still experimenting on how to bring more Scifi into creature design, while solving anatomical features that make sense for the character.
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Teaser shot of my next work, which I'm still experimenting on how to bring more Scifi into creature design, while solving anatomical features that make sense for the character.
sexta-feira, 27 de abril de 2018
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