So, let's recap, most of this creature design stuff won't end up in my portfolio, nor is that my intention, so I'm happy to produce an high ratio of failures, posting them online only allows me to grow a thicker shell when facing my work as nothing more than experimentation, it's like a public wall of shame, of course, I'll try my best to do good work, which would end up in my portfolio but at the moment, if I succeed in injecting key theories in my work, (i.e. the correct mixing of human skull anatomy and animal skull; weight distribution on the poses, etc) then everything else just becomes secondary.
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Teaser shot of my next work, which I'm still experimenting on how to bring more Scifi into creature design, while solving anatomical features that make sense for the character.
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Online Course Drop: How to be a Freelancer in the Games Industry
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Some horror and character stuff, getting old ideas from old sketches out before I dive back into learning more environment design and more...
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Another sketch on creature design. It's so hard to do, but so fun at the same time. I'm learning to enjoy making this more than fini...
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