Character designs made for the series. Full story will come soon next month. I'm done writing it but there are still designs to be finished, meanwhile maybe better detail ideas pop up to it.
These guys live in a school bus in a post apocalyptic era. It's their base camp, tree house and boys club house. It was fun coming up with their daily routines to populate their belongings as well as their environment, which will be posted later as well.
As always, I start with pencil sketches, figure out the pose and then use tracing paper to dress them in a new traditional art layer. I used some of the sketches in the final presentation, I just like it that way.
domingo, 22 de maio de 2016
quarta-feira, 18 de maio de 2016
Photography resources applied to other Arts
Keeping track here today, of valuable resources that have helped me to work on my 3D renders and visualize everything better on a painting.
Oh and right! They will help take better photos as well!
Oh and right! They will help take better photos as well!
sexta-feira, 13 de maio de 2016
One of the four post apocalyptic kid designs, to be introduced in a narrative and series of illustrations for my own personal concept, story and portfolio.
His name is Headz, he snipers, ence the name.
Headz, is part of a four member male kid clan. The rest of the story will follow up on the next uploads.
This is the continuation of the process previously shared. Full character body shots and environment to come later on.
terça-feira, 26 de abril de 2016
Post Apocalyptic Character Design WIP
During the early weeks of this month and the following next weeks, I'll be working on a set of illustrations for college. I was thrilled to find that we're going to have a free theme and medium as final work for graduation and that I can do anything about anything and however I like, so naturally I chose a concept art series of illustrations within a theme I had in my head for a while.
It's a post apocalyptic future where a gang of kids live as survivor group. Here is a progression of a character digital painting and a early pencil sketch. More to come.
It's a post apocalyptic future where a gang of kids live as survivor group. Here is a progression of a character digital painting and a early pencil sketch. More to come.
Click for full view. :)
sábado, 9 de abril de 2016
3D Mech model!
It has been a rough month overall, but everything is fiiiiiiiiiiiiiine.
And to take a break from the digital painting and drawing, I focused on a 3D model and texture of a mech concept by Alexander Iglesias, I tried to apply a heavy worn look similar to the ones from the insanely talented team at Kallamity.
It was very chill, textured in Quixel, rendered in Marmoset and mostly done in Maya hard surface.
Not 100% happy with it, as it is far from the quality Kallamity delivers, but as always, this blog is to track my progress through my CG journey.
And to take a break from the digital painting and drawing, I focused on a 3D model and texture of a mech concept by Alexander Iglesias, I tried to apply a heavy worn look similar to the ones from the insanely talented team at Kallamity.
It was very chill, textured in Quixel, rendered in Marmoset and mostly done in Maya hard surface.
Not 100% happy with it, as it is far from the quality Kallamity delivers, but as always, this blog is to track my progress through my CG journey.
segunda-feira, 21 de março de 2016
Coloring challenge
I got off from college this week, reaaaaaaally smooth stuff that I'm on happy easter holidays so I have time to dedicate towards concept art! I'm running in like two schools, I have the art and design college that I go by day, which I quite like, and then I have the online lectures for concept art... it's all worth it in the end.
Anyway, I took the line work from the past week and took it to a color stage, meanwhile I heard a lot of constructive comments towards the work I posted and decided to weight them all into a healthy balance... I haven't started diving into digital coloring a lot and I'm focusing more on perspective drawing here, but I still liked to have this work presentable enough, so I taught myself a few things about digital painting before I finish the perspective drawing course.
Lucky me, I can't skateboard while the rain comes around the day, so I find dedication to devote to concept art. :)
Anyway, I took the line work from the past week and took it to a color stage, meanwhile I heard a lot of constructive comments towards the work I posted and decided to weight them all into a healthy balance... I haven't started diving into digital coloring a lot and I'm focusing more on perspective drawing here, but I still liked to have this work presentable enough, so I taught myself a few things about digital painting before I finish the perspective drawing course.
Lucky me, I can't skateboard while the rain comes around the day, so I find dedication to devote to concept art. :)
sábado, 12 de março de 2016
WIP: Post apocalyptic Happyland
This is a work assignment I've been doing for building perspective scenes, a Post Apocalyptic Happyland :D I think I'm done with the line work and will take this to a final illustration.
Storytelling:
Before that, a little bit about what I did and the storytelling involved: This is a city that lives in a joyful anarchy, I was inspired by Ska and Reggae Punk music, Cuba, Portugal, Spain, Brazil and latin countries in general, also researched documentaries about gypsy cultures in India and I learned a LOT of mind numbing cool things! A Gnomon Workshop from Syd Mead told me: re-invent the clichés... this is my attempt at that, I always keep that quote with me while working.
The process:
I started off with rough pencil and paper sketches with basic perspective involved still, but not worrying about it so much that it got in the way of form language. With this, I also did a lot of thumbnail sketching, to get my mind away from the clichés. I learned that the horizon line and placement of the camera helped a lot to sell the two main buildings in front of the piece, as you can look up and down on them easily! They also do well at ignoring the roofs just enough to focus the story on the building facades, however, I decided it'd be cool to have houses on top of houses and that also did work out good, (I think?) I learned a lot about perspective in Photoshop.
Here is a moodboard of references too:
Subscrever:
Mensagens (Atom)
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