It has been a rough month overall, but everything is fiiiiiiiiiiiiiine.
And to take a break from the digital painting and drawing, I focused on a 3D model and texture of a mech concept by Alexander Iglesias, I tried to apply a heavy worn look similar to the ones from the insanely talented team at Kallamity.
It was very chill, textured in Quixel, rendered in Marmoset and mostly done in Maya hard surface.
Not 100% happy with it, as it is far from the quality Kallamity delivers, but as always, this blog is to track my progress through my CG journey.
sábado, 9 de abril de 2016
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