terça-feira, 26 de abril de 2016

Post Apocalyptic Character Design WIP

During the early weeks of this month and the following next weeks, I'll be working on a set of illustrations for college. I was thrilled to find that we're going to have a free theme and medium as final work for graduation and that I can do anything about anything and however I like, so naturally I chose a concept art series of illustrations within a theme I had in my head for a while.

It's a post apocalyptic future where a gang of kids live as survivor group. Here is a progression of a character digital painting and a early pencil sketch. More to come.

Click for full view. :)



sábado, 9 de abril de 2016

3D Mech model!

It has been a rough month overall, but everything is fiiiiiiiiiiiiiine.
And to take a break from the digital painting and drawing, I focused on a 3D model and texture of a mech concept by Alexander Iglesias, I tried to apply a heavy worn look similar to the ones from the insanely talented team at Kallamity.
It was very chill, textured in Quixel, rendered in Marmoset and mostly done in Maya hard surface.
Not 100% happy with it, as it is far from the quality Kallamity delivers, but as always, this blog is to track my progress through my CG journey.





segunda-feira, 21 de março de 2016

Coloring challenge

I got off from college this week, reaaaaaaally smooth stuff that I'm on happy easter holidays so I have time to dedicate towards concept art! I'm running in like two schools, I have the art and design college that I go by day, which I quite like, and then I have the online lectures for concept art... it's all worth it in the end.

Anyway, I took the line work from the past week and took it to a color stage, meanwhile I heard a lot of constructive comments towards the work I posted and decided to weight them all into a healthy balance... I haven't started diving into digital coloring a lot and I'm focusing more on perspective drawing here, but I still liked to have this work presentable enough, so I taught myself a few things about digital painting before I finish the perspective drawing course.

Lucky me, I can't skateboard while the rain comes around the day, so I find dedication to devote to concept art. :)


sábado, 12 de março de 2016

WIP: Post apocalyptic Happyland



This is a work assignment I've been doing for building perspective scenes, a Post Apocalyptic Happyland :D I think I'm done with the line work and will take this to a final illustration.

Storytelling: 
Before that, a little bit about what I did and the storytelling involved: This is a city that lives in a joyful anarchy, I was inspired by Ska and Reggae Punk music, Cuba, Portugal, Spain, Brazil and latin countries in general, also researched documentaries about gypsy cultures in India and I learned a LOT of mind numbing cool things! A Gnomon Workshop from Syd Mead told me: re-invent the clichés... this is my attempt at that, I always keep that quote with me while working.

The process:
I started off with rough pencil and paper sketches with basic perspective involved still, but not worrying about it so much that it got in the way of form language. With this, I also did a lot of thumbnail sketching, to get my mind away from the clichés. I learned that the horizon line and placement of the camera helped a lot to sell the two main buildings in front of the piece, as you can look up and down on them easily! They also do well at ignoring the roofs just enough to focus the story on the building facades, however, I decided it'd be cool to have houses on top of houses and that also did work out good, (I think?) I learned a lot about perspective in Photoshop.

Here is a moodboard of references too:

sábado, 27 de fevereiro de 2016

Vehicle Thumbnails

As a starter of this blog, I'm posting my work here, as a progress tracker.
This is my homework assignment to vehicle sketching, I've used a lot of different techniques to achieve form language, and then different techniques to sketch in perspective, ultimately shading and presentation.

Quick background design: The following sketches came with the study of design principles, form language and aerodynamic formulas, and of course, fantasy.
These factors were pushed and blended into one drawing as if all these stated points were one, and as if always had been.

The vehicle, as design object, always had a way of making it to an individual lif as either a trophy to assure social status or a necessity of transportaion.
In these studies of design, we have both fused into one, for although the rich side of  the population had been wanting a robust, safer and linear form of a vehicle, the other round transports have been modified from previous models from vehicle design timeline. even though these are not safer, they assure speed and silence, which is crucial to deliver rare physical goods, which were almost erradicated in value from this digital/tech era.



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