domingo, 17 de junho de 2018

Research steps on new character

Been a while, or maybe it hasn't, it feels like it has, because I haven't done a character like this in almost a year now. It's not because I didn't want to, it's just other stuff got in the way, client work, personal life... so much has changed lately. And I'm grateful for every change.
Anyway, I'm working on a series of still shots to showcase a new character for the my subculture themes.

Here's a fraction of the research, grabbed really quick out of my ref board software.


And the initial sketching, very crude, I know, but was just to guide myself, didn't have to show these to any client or anything, so kept them very crude, still felt good to show them.

sábado, 12 de maio de 2018

Alien works!

I’m gonna call this one done. I haven’t been true to myself with these creature assignments lately. Sure, I learned a lot of new art theories but I’m missing out in the fun,it feels like client work to do these... I need to re-analyze the work I’ve been doing.


sábado, 5 de maio de 2018

Creature design week 3!

So, let's recap, most of this creature design stuff won't end up in my portfolio, nor is that my intention, so I'm happy to produce an high ratio of failures, posting them online only allows me to grow a thicker shell when facing my work as nothing more than experimentation, it's like a public wall of shame, of course, I'll try my best to do good work, which would end up in my portfolio but at the moment, if I succeed in injecting key theories in my work, (i.e. the correct mixing of human skull anatomy and animal skull; weight distribution on the poses, etc) then everything else just becomes secondary.
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Teaser shot of my next work, which I'm still experimenting on how to bring more Scifi into creature design, while solving anatomical features that make sense for the character.


sexta-feira, 27 de abril de 2018

sexta-feira, 20 de abril de 2018

The Tooth Fairy

This is not my most proud export. But it is considered (by me) a beautiful ugly child, whom I love. The final image is not one of my favorites, however the process that led me to it was enjoyable and I think I have achieved some growth with it, I turned something around that was not looking like something I'd make, to something looking like a work under my signature.

It's good to have a grip on that, which was a major critic during my college time, where I liked to explore endlessly.  I may or may not go ahead and do an environment with this one, I just don't like it enough to keep going with it.

I have other ideas that I'm more keen of. Nonetheless it served as a case study, measuring brainstorming techniques and testing assignments and notes from a creature design course.  But then again, if you like your process and work, repeat yourself, if you don't, repeat yourself.


domingo, 8 de abril de 2018

2/2 Chimera design

Added a saddle, not 100% happy with it, not sure if I'll use this process again unless I really have to as the materials tend to get muddy when overlayed in PS.
The process of mixing a komodo and smilodon skulls work fine though, I think!

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