Just throwing another test I'm experimenting with.
Not happy at all with the outcome, but it was a good test to map where I've failed with this process and also get where I failed before this attempt, using this same process.
I guess it's why I made it, to try to level up, and like it is in life, you're not gonna win every time.
I guess the core reason I failed is because I relied too much in a 3D blockout, like I've done before and failed because of it. Now I know, it'd be much better in efficiency and style if I had photobashed a background instead.
Another reason why this didn't work is because I'm constantly looking at old .PSD files and checking how I integrated images with keyshot compositions before, this is to save brain power, but every image is different and may require light and color tweaking reverent to their environments, I keep trying to bruteforce it to work, but hopefully this blog entry along with this sketch will be a reminder, to keep me from doing this same mistakes.
I guess I should have researched of concept art'y ways to rig a face expression quickly, I was lazy, laziness doesn't get anyone anywhere. Posting bad art in my blog doesnt bother me, this is just a sketch blog with my dev notes. In this case, the benefit of having my art exposed greatly outweights any bad reputation.
domingo, 24 de junho de 2018
domingo, 17 de junho de 2018
Gypsy punk!
I haven't made new work relevant to subcultures in a while, I liked when I first started fiddling with that topic, it felt right, it felt fun.
Research steps on new character
Been a while, or maybe it hasn't, it feels like it has, because I haven't done a character like this in almost a year now. It's not because I didn't want to, it's just other stuff got in the way, client work, personal life... so much has changed lately. And I'm grateful for every change.
Anyway, I'm working on a series of still shots to showcase a new character for the my subculture themes.
Here's a fraction of the research, grabbed really quick out of my ref board software.
And the initial sketching, very crude, I know, but was just to guide myself, didn't have to show these to any client or anything, so kept them very crude, still felt good to show them.
Anyway, I'm working on a series of still shots to showcase a new character for the my subculture themes.
Here's a fraction of the research, grabbed really quick out of my ref board software.
And the initial sketching, very crude, I know, but was just to guide myself, didn't have to show these to any client or anything, so kept them very crude, still felt good to show them.
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Been a while, or maybe it hasn't, it feels like it has, because I haven't done a character like this in almost a year now. It's ...