sábado, 27 de maio de 2017

Cyberpunk Shooter Class designs

I've recently started to try to breath a bit more of me into my character design and other designs.
When I was younger, I had dreadlocks at some point, skateboarded with punks, then runned with ravers, and many others. I always liked the subcultures and small urban societies, hippies, punks, grunge, metalheads... I think there is a lot of graphic power in these and a lot of variety to draw from. I'm mixing what I lived with what I like, so I thought about making a cyber+punk set of character designs that could go in a Scifi shooter.
It's ultimately a change of pace, as ever since I got into concept art I've been drawing what other people think it's good, our job is to please and to be marketable, however, I rather appeal to a smaller and stylized audience and show I'm having fun doing these than being a corporate wolf, if that was my thing, I'd would rather take a job as banker instead. I guess I just don't want to be like everyone else, and I don't have to.
So, yes, there is a lot of me in these
Ultimately I'll have to revisit the graphic design of some of these, presentation could be better, I guess, but hey, I'm putting the 'sketch' in book.




segunda-feira, 8 de maio de 2017

Neuromancer: Thumbnails

Here are a few thumbnails. Looking back to the first vehicle thumbnails I did a year ago, I see how laughable they were back then, they had a lot of function errors and process mistakes too... but I was learning perspective at that time, so I was trying to solve multiple problems at once. (that's so me.)I did these while experimenting new processes. If it was for a client, I wouldn't start flat out 2D, but maybe trace and draw/photo manipulate on top of a base car.. however, since these are personal and experimental workflows, I it doesn't hurt to take the longer route, as long as I'm growing my skill-set.




This time I took some time looking at real cars, car advancements, DARPA and Lexus Int for reference both on aestethics side and the function side. I was inspired by Lexus hover skateboard for the tech at first, but I really liked the wheel car the best. I hope I have time to continue this project.

Main inspirations:
https://www.lexus-int.com/slide
http://www.darpa.mil
http://asimo.honda.com
And a lot of BMW vs McLaren collaborative designs.

sábado, 6 de maio de 2017

Infected units - thumbs

Yet again, I return, to bring something that I've done before.
I thought it'd be interesting though to revisit a topic I've explored before but do it better than what I did last time.
So zombie thumbnails were the subject of exploration, I took the same method of approach, I've started with the same principles but at the end, I tried to make shape language, story details more interesting than what I did around September.
I think I was successful in doing something better, as even though these don't have many values in them, I liked the design a lot better.

Moodboard:


Since this is personal stuff, I did draw everything by hand, instead of using 3D or tracing apps.
Nothing really amazing, but I liked the exercise nonetheless. It's nothing more than that though. In the future, I will try to deviate less from my reference, there's plenty of stuff I could of drawn from more.


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