Testing some keyshot scenes, as presentation bonus from last work.
sexta-feira, 27 de abril de 2018
sexta-feira, 20 de abril de 2018
The Tooth Fairy
This is not my most proud export. But it is considered (by me) a beautiful ugly child, whom I love. The final image is not one of my favorites, however the process that led me to it was enjoyable and I think I have achieved some growth with it, I turned something around that was not looking like something I'd make, to something looking like a work under my signature.
It's good to have a grip on that, which was a major critic during my college time, where I liked to explore endlessly. I may or may not go ahead and do an environment with this one, I just don't like it enough to keep going with it.
I have other ideas that I'm more keen of. Nonetheless it served as a case study, measuring brainstorming techniques and testing assignments and notes from a creature design course. But then again, if you like your process and work, repeat yourself, if you don't, repeat yourself.
It's good to have a grip on that, which was a major critic during my college time, where I liked to explore endlessly. I may or may not go ahead and do an environment with this one, I just don't like it enough to keep going with it.
I have other ideas that I'm more keen of. Nonetheless it served as a case study, measuring brainstorming techniques and testing assignments and notes from a creature design course. But then again, if you like your process and work, repeat yourself, if you don't, repeat yourself.
domingo, 8 de abril de 2018
2/2 Chimera design
Added a saddle, not 100% happy with it, not sure if I'll use this process again unless I really have to as the materials tend to get muddy when overlayed in PS.
The process of mixing a komodo and smilodon skulls work fine though, I think!
The process of mixing a komodo and smilodon skulls work fine though, I think!
sábado, 31 de março de 2018
sábado, 17 de março de 2018
More creature sketches
Another sketch on creature design. It's so hard to do, but so fun at the same time. I'm learning to enjoy making this more than finishing them.
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domingo, 4 de março de 2018
Creature design
Testing a few parameters of creature design lately. Rough sketch, quick stuff, just to test. I should have spent more time on it, but I think I’ve studied enough and a bust like this was never portfolio material to begin with.
I should spend more time on the next creatures, I often find a good profit of proliferating these ugly sketches and studies very quick, but there's also a great deal of improvement on doing these as a long project. I should spend more time figuring out a better test shader as well.
I should spend more time on the next creatures, I often find a good profit of proliferating these ugly sketches and studies very quick, but there's also a great deal of improvement on doing these as a long project. I should spend more time figuring out a better test shader as well.
sábado, 24 de fevereiro de 2018
WIP Sketches // Void Cultists
I’m trying to get myself back to personal artwork. I’m doing enemy design inspired by Lovecraft, some weird cultists, with a supernatural vibe. They are kind of in the loose side, as I’m exploring a lot, and changing my mind a lot as I go, but I think I’m finally starting to register a more concise conclusion!
I’m hoping to break a lot of ground, experimenting, let’s see how it goes.
I’m hoping to break a lot of ground, experimenting, let’s see how it goes.
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