sexta-feira, 20 de abril de 2018

The Tooth Fairy

This is not my most proud export. But it is considered (by me) a beautiful ugly child, whom I love. The final image is not one of my favorites, however the process that led me to it was enjoyable and I think I have achieved some growth with it, I turned something around that was not looking like something I'd make, to something looking like a work under my signature.

It's good to have a grip on that, which was a major critic during my college time, where I liked to explore endlessly.  I may or may not go ahead and do an environment with this one, I just don't like it enough to keep going with it.

I have other ideas that I'm more keen of. Nonetheless it served as a case study, measuring brainstorming techniques and testing assignments and notes from a creature design course.  But then again, if you like your process and work, repeat yourself, if you don't, repeat yourself.


domingo, 8 de abril de 2018

2/2 Chimera design

Added a saddle, not 100% happy with it, not sure if I'll use this process again unless I really have to as the materials tend to get muddy when overlayed in PS.
The process of mixing a komodo and smilodon skulls work fine though, I think!

sábado, 17 de março de 2018

More creature sketches

Another sketch on creature design. It's so hard to do, but so fun at the same time. I'm learning to enjoy making this more than finishing them.


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domingo, 4 de março de 2018

Creature design

Testing a few parameters of creature design lately. Rough sketch, quick stuff, just to test. I should have spent more time on it, but I think I’ve studied enough and a bust like this was never portfolio material to begin with.

I should spend more time on the next creatures, I often find a good profit of proliferating these ugly sketches and studies very quick, but there's also a great deal of improvement on doing these as a long project. I should spend more time figuring out a better test shader as well.




sábado, 24 de fevereiro de 2018

WIP Sketches // Void Cultists

I’m trying to get myself back to personal artwork. I’m doing enemy design inspired by Lovecraft, some weird cultists, with a supernatural vibe. They are kind of in the loose side, as I’m exploring a lot, and changing my mind a lot as I go, but I think I’m finally starting to register a more concise conclusion!
I’m hoping to break a lot of ground, experimenting, let’s see how it goes.



quarta-feira, 27 de dezembro de 2017

Character dev: tests

Homework for the learnsquared class of Maciej Kuciara. Lots could have been done better, but I was submissive to test the software and workflow the teacher provided instead of using the toolset within my comfort zone. I don't regret it.

The details on the face are too small, I totally ignored the thick to thin, big to small rule in compositions. I took some time to make the eyewear, then the arm, then everything else, separately, it was a big mistake. Most of the details got lost in the bigger picture, which is something I will have to have a better handling in my next works. You know what they say, if you're not failing you're not learning, and I failed big time on this one, at least for me. The previous work had all this points nailed down correctly, probably because I was very deliberate and took long breaks before continuing the work.
This was a spoiled fruit I collected from not being patient to finish this image. I'm also not that pleased with the selling of urban subculture as a fast track to content.

I was not that much motivated during the course too, which further crippled me and my judgement skills towards my own work.
A wonderful study to keep in mind later on and remind me of this mistakes, which I hopefully never ever do again.



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