quinta-feira, 6 de julho de 2017

Mech Arm WIP

About the concept... to be honest, I restarted around 3 or 4 times, I just wasn't getting the sculpt right, the process was messy and bruteforced, so I reset the sculpt until I got it to a stage that it sucked less.

All the time while working I was cursing myself for not doing this in Maya, which is the software I'm more comfortable on, but I did it, powered through and used only Zbrush for this... the reason being that process is more important than outcome, (for a creative anyway, not a client), if you rely on outcome, you already know where you'll get at, but if you focus on process, you may not know where it'll take you, but you know you want to be there!
Here's an arm.

It's also another part of the mech that I'm not shy to show, but it's still gonna get improved later on. There are somethings in it still bugging me.



domingo, 2 de julho de 2017

Sculpting prototypes!

Here are some WIPs!
I'm sadly not able to commit to these as much as I'd like, (time-wise) because I've gotten a job as concept artist in May, my time is limited when it comes to personal work. :(

Nonetheless, I am pushing it as far as I can and not having that as an excuse not to keep shooting at it.I'm learning a ton off the record, I had to learn how to model hair with fibermesh, cards, Xgen, so much stuff, that I doubt that I will use in a regular base, but knowledge is power, right?

For now, here is a rough sculpt, I was going to show the rest of the body, but it's not as showable as the bust, there is a lot of details that I need to pinch together from the neck down, a lot of frankensteining to do before I show it all... I just wish a day had more than 24 hours... And I think I must have started over like 3 or 4 times on this sculpt all the while cursing Zbrush and everything that is digital...Anyway, after this chick is done, I'm hoping to do a couple of faster ones, with what I learned so far and turn them into a case study, as with this one I'm focusing more of design language, while the next I intend to explore other things, like storytelling, and really go home with the storytelling, as I feel that a image that tells a great story will always overshadow one that is synthetical well made, with all design theories there.
We'll see.

I feel there is a long way to go until this is done, but sharing WIPs is crucial for me, it helps me get a sense of what I'm doing, who I am exposing myself to.


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